Jump to content

Lock-On (video game)

From Wikipedia, the free encyclopedia
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Lock-On
Lock-On
Title screen
Developer(s)Tatsumi
Publisher(s)Tatsumi (Japan)
Data East (US)
Platform(s)Arcade, IBM PC, Atari ST
ReleaseOctober 7, 1986[1]
Genre(s)Combat flight simulator
Mode(s)Single-player

Lock-On is a 1986 first-person combat flight simulator video game with a futuristic theme. It was developed by Tatsumi and licensed to Data East for US distribution. Its graphics feature scaling sprites and a full-screen rotation effect. The game consists of 20 levels. Gameplay is similar to After Burner: the plane follows a predefined path, but the player can steer it slightly to evade incoming missiles. The player can fire guns and homing missiles, the latter of which requires the eponymous lock-on first.

Reception

In Japan, Game Machine listed Lock-On on their June 15, 1987 issue as being the eleventh most-successful upright arcade unit of the month.[2]

References

  1. ^ "LockOn (Registration Number PA0000331850)". United States Copyright Office. Retrieved 5 August 2021.
  2. ^ "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 310. Amusement Press, Inc. 15 June 1987. p. 21.

External links